Shooter Mole

Shooter/Puzzle/Platform level made in unreal engine 5.1

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Shooter Mole - Collaborative project

Unreal engine

Shooter Mole is a FPS puzzle level designed to test the player's solving skills as well as their FPS aiming skills.
The main reference of the level is the arcade game called Whac-A-Mole, in which the player has to hit different moles. In this level, all the moles have their own characteristic color, and each color performs a different action, so the player associates colors with specific actions. Also there is a LD document and a walkthrough commented by the team.

What I did

  • Molehill
  • Mole actions
  • Doors & Gates zone
  • LDD

Walkthrough commented by the team

Level design document

Click to see more about my work

More about my work

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Molehill

Molehills are the spawners of the moles. They will be responsible for housing the different moles throughout the levels.
My job was to create the first base version of this structure.


Mole actions

The gameplay of this level is based on the player shooting the moles so that when they die they perform actions.
The player must match the colours of the moles to the props in the level.

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Gates & Doors

The level is divided into several zones in which there are different moles with different actions associated with them.
One of this zones is the Gates & Doors area, in which the player controlled windows and sliding doors thanks to the moles.


Tutorial

This zone consists of three rooms through which the player will be introduced to the mechanics of shooting the moles in order to trigger events on the map.

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Walkthrough commented by the team